January 23, 2010
Design, Motion Graphics
A whole week has flown by since I returned from NAMM, which could only mean one thing. That I’m extremely busy.
It was a lot of fun down in Anaheim but unfortunately me and the Revolt Posse were working on Friday. Actually, I should say fortunately because it was the best place to be. The whole town was a madhouse -try buying a bottle of Jack or parking your car (but never together!) during the conference- but having an all access pass for the NAMM and the Hilton helped a great deal. I’ll get back on here as soon as I have something to show, but see if you can guess what it might be from the movie clip below.
January 5, 2010
Fractal noise is one of the most versatile effects and the possibilities of creating various textures with it are practically endless. It is great for generating clouds, water, marble, fabric, woodgrain and much more. A while back I created a galaxy scene in Photoshop, using a combination of layers and various fractal noise settings. I also added some color gradients and played around with the layers’ blending modes (like color dodge and screen) and voila! I had my own outer space to get lost in.
However, I knew that eventually I’d want to create the same effect in After Effects. Why not? It’s the same design principle and given that they are both Adobe programs I felt that I wouldn’t get ‘lost in software translation’. I think I was watching Star Trek XI when I finally had the urge to sit down and started building my film galaxy in After Effects. I did run into some minor problems (like when i wanted static noise for star dust but the noise effect in AE was moving like TV noise) but I got everything under control at the end. Click on the image below to see the result.